Snehal S Gopal
Snehal S Gopal
3D Character Artist
Vancouver, Canada

Summary

Skilled, experienced and versatile 3D professional with over 10 years of experience using digital media. Worked as a staff artist and as an independent designer. I am an artist, specialised in 3D Modeling, Digital Sculpting and Texturing, CG Illustrations, 3D-Concept-Art, 3D-Printing. Worked as a staff artist and as an independent 3D Artist. I am an inquisitive problem solver who endeavours to find creative and straight forward solutions to difficult technical problems.

Skills

3D ModelingCharacter ModelingHard Surface ModelingCharacter DesignTexturingPBR TexturingShadingLightingPhysically Based RenderingDigital Sculpting3D Printing3D VisualizationLow-poly ModelingWeapon Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Mari
Mari
V-Ray
V-Ray
Marvelous Designer
Marvelous Designer
Nuke
Nuke
3ds Max
3ds Max
Modo
Modo
After Effects
After Effects
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Shotgun
Shotgun
xNormal
xNormal

Reel

Productions

    • Movie
      Pacific Rim 2
    • Year
      2018
    • Role
      3D Modeler
    • Company
      Double Negative
    • TV Production
      Ninjago
    • Year
      2019
    • Role
      Sr. Modeller (Model, Texture and Lookdev)
    • Company
      WildBrain - DHX Media
    • Video Game
      Pixar Cars
    • Year
      2006
    • Role
      3d Modeler, Texture Artist
    • Company
      Reel Normal Corp (Mumbai)
    • Video Game
      Agatha Christie: And Then There Were None
    • Year
      2005
    • Role
      3D Modeler and Texture Artist
    • Company
      Reel Normal Corp (Mumbai)

Experience

  • Sr. Character Modeler at Bardel Entertainment
    Vancouver
    November 2020 - February 2023

    Projects worked on:

    Dragon Prince Season 04-07

    Gen Lock Season 02

    The Ice Age Adventures of Buck Wild 01

    The Ice Age Adventures of Buck Wild 02 - In Production

  • Sr.Modeler at DHX Media
    Vancouver, Canada
    January 2018 - August 2020

    Projects worked on:

    Lego Ninjago

    Mega Man 3D

    :: Responsible for Modeling, Texturing and LookDev of Character, Creatures, Sets and Props.

    :: Responsible for Modeling, Texturing and LookDev of Characters, Creatures, Environments

    and Props.

  • 3D Modeler at Double Negative
    Mumbai, India
    December 2016 - June 2017

    Movies Worked on:

    Pacific Rim 2

  • Freelance 3D Artist at Freelance
    Mumbai, India
    January 2016 - December 2016

    Freelance 3D Artist

  • Lead 3D Artist \ Innovation Lead at Accenture Services India Pvt Ltd
    Mumbai, India
    June 2009 - January 2016

    Responsibilities

    • Creation of 3D Virtual Environment: [Using in-house proprietary software]

    • Photorealistic Product Modeling, Texturing and Rendering.

    • Optimizing 3D workflow to make faster delivery.

    • Creation of Custom Scripts using Maxscript to eliminate repetitive tasks.

    • Leading development of Inhouse Scripts and Workallocation Tools.

    • Research & development on new techniques & technology to enhance quality & workflow.

    • Implemented first standardised asset review pipeline for modeling and texturing.

    • Providing consistent and professional presentation to clients, while eliminating mistakes and preparation time for the artists.

    • Managing a team of 12 artists.

  • Freelance 3D Artist at Freelance
    Mumbai, India
    August 2008 - May 2009

    I majorly worked with Chinese Company Team Clone making Head Bust for 3D Printing.

    Graphics Designing - Created Package Designs for Sports Nutrition Supplements.

  • Lead Modeller at Fire Films and Media Pvt Ltd
    Mumbai, India
    January 2007 - July 2008

    Responsibilities

    Character Modelling and Texturing, Environment Modelling and Texturing, Blend Shapes, Unwrapping & Texturing, Look Development, 3D Concept Art, R&D.

    Helped in Incorporating Modo and Zbrush into the pipeline,



    Accomplishments

    Movie Regga Reza was an in-house movie project for which I had developed 3D Concept of all the main characters of the movie and was also responsible for their modelling and texturing. (Although the movie never made it to the screens but I thoroughly enjoyed working I this project).

  • Freelance 3D Artist at Freelance
    Mumbai, India
    July 2006 - December 2007

    Freelance 3D artist majorly working on freelance 3D Modeling and Texturing projects.

  • Assitant Team Lead Modeling at Reel Normal Corp
    Mumbai, India
    January 2005 - June 2006

    Organic and inOrganic Modelling,

    Unwrapping and Texturing,

    Low Poly And High Poly Modelling,

    Normal Mapping

    Helping the Team Lead with Assisting a Team of 8 Artist.



    Accomplishments

    I started my career in 2004 with Reel Normal as a 3D Modeller and Texturing Artist. Looking at me performance I was promoted to a position of Assit. Team lead within a period of 6 months.



    Being the 1st company I worked for I was exposed to working for game titles like Pixar Cars,

    I was responsible for Modelling, Texturing and Lighting of the environment of the pre-game cut scene.