This is a personal project, and the character is Hammer Head from the game Fracture. The intention to truly test my poly modeling skills in 3dsMax so this was completely modeling in 3dsMax and Zbrush was only used for posing the character.
3dsMax = Modeling, Texturing(Blended Box Mapping)
Zbrush = Sculpting, Detailing and Texturing
Vray = Rendering
Photoshop = Texturing and Final Comp.